Showcasing Good Practices in Inclusive STEAM Education

We are proud to announce the successful completion of R4.2 – the Up-sTEAm Implementation and Manual of Good Examples, a key milestone demonstrating how the project’s innovative training approach translates into real-world educational practice.

This report brings together the practices of the in-person implementation phase of the Up-sTEAm training programme, carried out across partner countries including Netherlands, Spain, Cyprus, and Greece. Through a series of workshops and hands-on activities, more than 120 pre-service teachers engaged with STEAM methodologies in authentic, non-formal learning contexts .

From Training to Practice

R4.2 focuses on bridging theory and practice. Participants applied the knowledge and tools developed in earlier work packages to design and implement inclusive, non-formal STEAM activities. These activities addressed key themes such as:

  • Diversity and inclusion in STEAM
  • Communication and engagement
  • Digital skills and computational thinking
  • Biodiversity, ecology, and environmental challenges
  • (Pre-)engineering and design thinking

The implementation combined theoretical input with hands-on, collaborative learning, enabling participants to connect STEAM education with real-world challenges and community contexts.

A Collection of Inspiring Good Examples

At the core of R4.2 is the Manual of Good Examples, which presents a curated set of activities developed and tested during the training. These examples highlight innovative approaches such as:

  • Using design thinking to address ecological problems
  • Applying challenge-based learning to explore air quality
  • Integrating arts and humanities with programming
  • Promoting inclusion through collaborative engineering challenges
  • Engaging learners with local biodiversity through outdoor activities

Each example includes practical insights, implementation context, and reflections, offering valuable guidance for educators seeking to adopt inclusive and interdisciplinary STEAM practices .

Skip to content