Objectives

The aim of the Up-STEAM project is produce tangible and intangible outcomes that will provide learning opportunities to university students to develop their competences in designing and delivering inclusive and non-formal STEAM activities. The project’s main objectives (O) are:

Make STEAM topics understandable and approachable to university students and promote their increased interest in designing and delivering inclusive STEAM curricula for non-formal learning settings through innovative teaching practices.

Develop university students’ digital and transversal skills in designing inclusive STEAM curricula and applying them in innovative initiatives linked to their profession.

Raise awareness among university students across Europe of the applicability of STEAM curricula in out-of-school settings through different methodological and instructional approaches to engaging pupils, regardless of their particularities and special characteristics.

Encourage sharing of experiences from all the partners across Europe to identify best practices for the incorporation of ideas related to STEAM in non-formal learning contexts.

Facilitate the widespread dissemination and sustainability of resources and innovative pedagogical approaches to the wider EU community and internationally.

Target groups

The main target group of Up-sTEAm is comprised of university students who study in educational departments of Higher Education Institutions (either undergraduate or postgraduate levels) to becoming teachers in pre-primary or primary school teaching. The project is also targeting university students studying in the fields of science education and science communication, who are prospective teachers (generalists), STEAM teachers and science communicators.

 

A secondary target group of Up-sTEAm includes Higher Education (HE) instructors, academics, and researchers, and science museum facilitators and instructors, who will be involved in project activities. School students (i.e., pupils), are also beneficiaries of Up-sTEAm, since they will be involved in project activities during the implementation and piloting of innovative and inclusive STEAM curricula that university students will design, develop and test (WP4) in local contexts. Certain learning disabilities of pupils will be accounted during the process, so as to making the learning activities inclusive and appropriate for all. Moreover, the project’s topic addresses an important challenge for Higher education instructors in general, training organisations, policy makes, afternoon clubs, educational organizations, researchers interested in STEM, STEAM, and inclusive education, thus all these people will be targeted through a variety of dissemination means and channels.

Work Packages

The project has five Work Packages (WPs):

WP1

Project management and coordination

WP2

Training Package Development & Validation

WP3

Digital Toolkit

WP4

Training Implementation and Application of university students' creations in real-world settings

WP5

Dissemination and Communication

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